#pragma once
#pragma once
#include<glad/glad.h>
#include<GLFW/glfw3.h>
#include<string>
#include<iostream>
#include<stb_image.h>
#include<vector>
#include"MyShader.h"
using namespace std;

#ifndef GRASS_H
#define GRASS_H

class Grass
{
public:
	unsigned int loadTexture(string);
	void draw();
	void setUp();
private:
	unsigned int VAO, VBO, textureID;
};
#endif // !GRASS_H



